Education Apps Market Size, Status and Forecast 2025
This report studies the
global Education Apps market size, industry status and forecast, competition
landscape and growth opportunity. This research report categorizes the global
Education Apps market by companies, region, type and end-use industry.
The extensive use of
smartphones and tablets by students for study purposes is the primary factor
driving the growth of the education apps market. However, to include
educational apps as a part of the learning process, educational institutions
must have a strong ICT infrastructure. For this, educational institutions need
to invest heavily in installing software and enhancing server capabilities.
Educational apps are extensively promoting collaborative learning and active
learning. Consequently, K-12 and higher education segments across the globe are
emphasizing on including such apps in their education digitization
framework.
One trend in the market is growing focus on wearable technology. In addition to improving the focus of students, the utilization of wearable technology will also provide a platform for students and instructors to share ideas and implement processes.
With the growing number of job opportunities in STEM fields, the coming years will observe a rise in the number of students opting for STEM subjects. This will subsequently drive the need for STEM-based learning apps and according to our market research analysts, this will be one of the primary factors that will fuel the growth of this market during the forecast period.
In 2017, the global Education Apps market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.
This report focuses on the global top players, covered
Age of Learning
Duolingo
Edmodo
Lumosity
Rosetta Stone
WizIQ
...
One trend in the market is growing focus on wearable technology. In addition to improving the focus of students, the utilization of wearable technology will also provide a platform for students and instructors to share ideas and implement processes.
With the growing number of job opportunities in STEM fields, the coming years will observe a rise in the number of students opting for STEM subjects. This will subsequently drive the need for STEM-based learning apps and according to our market research analysts, this will be one of the primary factors that will fuel the growth of this market during the forecast period.
In 2017, the global Education Apps market size was xx million US$ and it is expected to reach xx million US$ by the end of 2025, with a CAGR of xx% during 2018-2025.
This report focuses on the global top players, covered
Age of Learning
Duolingo
Edmodo
Lumosity
Rosetta Stone
WizIQ
...
Full report with Table of Content:
https://marketreportscenter.com/reports/598758/global-education-apps-market-size-status-and-forecast-2025
Market segment by
Regions/Countries, this report covers
United States
Europe
China
Japan
Southeast Asia
India
Market segment by Type, the product can be split into
Wearable technology
Smartphones
Market segment by Application, split into
K-12 education
Higher education
The study objectives of this report are:
To study and forecast the market size of Education Apps in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.
United States
Europe
China
Japan
Southeast Asia
India
Market segment by Type, the product can be split into
Wearable technology
Smartphones
Market segment by Application, split into
K-12 education
Higher education
The study objectives of this report are:
To study and forecast the market size of Education Apps in global market.
To analyze the global key players, SWOT analysis, value and global market share for top players.
To define, describe and forecast the market by type, end use and region.
To analyze and compare the market status and forecast between China and major regions, namely, United States, Europe, China, Japan, Southeast Asia, India and Rest of World.
To analyze the global key regions market potential and advantage, opportunity and challenge, restraints and risks.
To identify significant trends and factors driving or inhibiting the market growth.
To analyze the opportunities in the market for stakeholders by identifying the high growth segments.
To strategically analyze each submarket with respect to individual growth trend and their contribution to the market
To analyze competitive developments such as expansions, agreements, new product launches, and acquisitions in the market
To strategically profile the key players and comprehensively analyze their growth strategies.
…
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